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Old Feb 14, 2008, 09:51 PM // 21:51   #1
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Default Gold Farmers/Economy Thought

Quick thought about gold farming and economy issues... Maybe this has been brought up, maybe not, maybe its insane...

Why not do away completely with having monsters drop gold?

If they do that, it will seriously diminish gold farming bots (which are basically Guild Wars counterparts to real life money counterfeiters) or at least make them completely change how they do business. Thats a fact.

Make it so people have to sell items dropped to other players or to merchants to get gold.

If they do that, there will be no more money introduced into the economy of the game unless ANet decides to put it there.

They should make merchants run out of money in poor cities and have lots in wealthy cities (a la Sid Meier's Pirates!). Have ANet insert exactly how much gold into circulation as they want and they can control inflation.

People can still farm since the typical monsters drop weapons/items worth 50-150g and rare weapons and materials will retain their high value to other players. It would just mean you wouldn't instantly get gold -- you'd have to sell it to players or merchants for cold cash.

Any thoughts?

Last edited by Maverick2201; Feb 14, 2008 at 09:53 PM // 21:53..
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Old Feb 14, 2008, 09:53 PM // 21:53   #2
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How is this a question? This doesn't belong here, but it does belong here.
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Old Feb 14, 2008, 09:54 PM // 21:54   #3
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Won't work. Nothing stops them selling the whites or unid golds for 1k each. It's how they've usually operated in the past.
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Old Feb 14, 2008, 10:16 PM // 22:16   #4
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the probem is not the monsters dropping gold. Usualy bots will collect everything and then sell it. that way they will always get gold.
At least that's what I do when I'm farming. get everything that drops and sell it. I imagine that is not so different for a bot.

Monsters not always drop golds you know.
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Old Feb 14, 2008, 10:16 PM // 22:16   #5
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first of all:

I hate this idea. Thats all there is too it. Others will hate it. There is no point to it. Since when did gold farming bots work. More to the point, who cares, I want my damn gold.
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Old Feb 14, 2008, 10:35 PM // 22:35   #6
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lol
12chars
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Old Feb 14, 2008, 11:07 PM // 23:07   #7
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Yes pointless. It hurts us more lmao!

The most money bots get is from selling white/blue/purp items and keep Gold Unidentify of course.!
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Old Feb 14, 2008, 11:25 PM // 23:25   #8
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That fixes nothing. Bots get most gold from white items, that currenlty already drop much less due to the loot scalling.

But it's not something bots woul care about, they just farm and farm and farm endlessly, so time is nothing for them.

Even if you make it so along with no gold drops, items are sold for 1 gold until identified, bots would just start identifiying items.
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Old Feb 15, 2008, 12:11 AM // 00:11   #9
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Quote:
Originally Posted by Darkobra
Won't work. Nothing stops them selling the whites for 1k each. It's how they've usually operated in the past.
Lolwut? Who buys whites for 1k each?

For the people who say "Not all monsters drop golds!" or anything resembling that, he's talking about GOLD, like cash, not gold weapons.

But, it's a bad idea, unless they give us unlimited inventory space, which is not going to happen, but if that was the case, I'd be all for this idea.
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Old Feb 15, 2008, 12:27 AM // 00:27   #10
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No gold...
How are we suppose to get money besides farming stupid weapons?
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Old Feb 15, 2008, 01:59 AM // 01:59   #11
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Quote:
Originally Posted by Kanyatta
Lolwut? Who buys whites for 1k each?

For the people who say "Not all monsters drop golds!" or anything resembling that, he's talking about GOLD, like cash, not gold weapons.

But, it's a bad idea, unless they give us unlimited inventory space, which is not going to happen, but if that was the case, I'd be all for this idea.
Nice editing skills. You must use Photoshop like a pro.
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Old Feb 15, 2008, 02:02 AM // 02:02   #12
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This equals more fail than failure itself.
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Old Feb 15, 2008, 02:04 AM // 02:04   #13
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Can we please focus on getting them out instead of catering to fix their presence?
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Old Feb 15, 2008, 03:41 AM // 03:41   #14
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The solution is easy.

Remove loot scaling.

Suddenly the bots cash skyrockets... but so do the human farmers' funds. Hence, the temptation to buy gold dies out when you can finally make the amounts you want/need by solo farming.
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Old Feb 15, 2008, 12:47 PM // 12:47   #15
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heres an idea

i agree with remove loot scale, i find it insulting that if i kill 30 foes on my own i only get avg 10 items say, but if a full party kills em we get double maybe more! wheres the logic in this?, i think you shld return to multiple map entry, the singles out deliberate farmers instantly and i somewhat agree with only large outposts having most gold, this will slow down the rate of farming or you can have the merchant spawn in random locations!
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Old Feb 15, 2008, 01:13 PM // 13:13   #16
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I think the best solution would be to remove the hotkeys for selecting items (this includes gold) on the ground. Make it so you have to mouse click on an item to pick it up. Much harder for a bot then a person. How many people actually use ';' right now anyway? I actually do but I could cope if they took it out.
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Old Feb 15, 2008, 03:13 PM // 15:13   #17
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Quote:
Originally Posted by Entreri
I think the best solution would be to remove the hotkeys for selecting items (this includes gold) on the ground. Make it so you have to mouse click on an item to pick it up. Much harder for a bot then a person. How many people actually use ';' right now anyway? I actually do but I could cope if they took it out.
I linked my to the B key instead the ; one and I use it quite a lot. I could say that it's the item I use most, but even removing the 'select nearest item' hotkey we have the 'autoselect' feature, just by hitting Space.

Many people other than bots find those quite useful, so removing them is not an option.

It seems that the only possible option would be to add a limit on how much gold you can get per day and account by selling to merchants.

Even UN-ID-rare bot selles would be limited, since they can fit only a limited amount of items at the same time and bots get most cash from selling to merchants.
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Old Feb 15, 2008, 06:39 PM // 18:39   #18
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Easiest way to fix botting (and upset some players): randomize the mobs.
Placement and profession.
A human player can see if there is a mesmer / necro in the team and either avoid it or make sure the important enchantments are covered.
A bot can't.

Second, in the heavy farmed areas, randomize the placement of the NPC's. Human players should be able to find the merchant (or just zone to another place) and sell, bots can't.

However, I doubt the 'economy' is really bad atm and I even more doubt it's caused by botters /E-bayers.
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Old Feb 15, 2008, 07:34 PM // 19:34   #19
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Quote:
Originally Posted by Zahr Dalsk
The solution is easy.

Remove loot scaling.

Suddenly the bots cash skyrockets... but so do the human farmers' funds. Hence, the temptation to buy gold dies out when you can finally make the amounts you want/need by solo farming.
That's terrible logic. Anybody who was playing long enough pre-loot scalling knows that gold farming bots were way more common pre-loot scaling. Loot scaling pushed a lot of the small time bot shops out of buisness because they couldn't compete with the bigger ones.
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Old Feb 15, 2008, 07:49 PM // 19:49   #20
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Quote:
Originally Posted by HawkofStorms
That's terrible logic. Anybody who was playing long enough pre-loot scalling knows that gold farming bots were way more common pre-loot scaling. Loot scaling pushed a lot of the small time bot shops out of buisness because they couldn't compete with the bigger ones.
So? If loot scaling is gone and I can make decent money I can buy the armour I want with far more ease. Many people are like me in this.

Just for the record, I don't give a shit about the high-end economy, it can crash for all I care.
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